Where is ease in flash cs5




















The EaseCaddy panel allows you to store your custom eases and re-apply them. You can save your eases to a file and send them to someone else. You can save both classic pre-CS4 motion tween eases and object new motion tween, as of CS4 eases, and apply one to the other. So you can even save eases from your Flash CS4 Motion Editor panel and send them to someone who has Flash CS3, or open up old files and reuse your classic tween eases on the new motion tweens. EaseCaddy will translate them for you.

The panel is sortable by column, and has a filter field, in case you collect a large number of eases. Eases within the panel can be renamed by simply double-clicking on their names. When applying a stored ease to a new motion tween, you can choose to apply it to the available properties that currently have keyframes.

This keeps you from having to open the massive Motion Editor editor panel, while still taking advantage of much of the power and flexibility that the new motion model offers. If you want the settings to overwrite existing applied eases, you can check this box. For instance, suppose you just applied an ease to X, Y, and rotation Z —the default—, but you only wanted the ease to be applied to Y. I used many of the same techniques that I created for the MotionSketch tool to interact with the new tweening model.

Additionally, there is now a Pro version of EaseCaddy that allows you to apply an ease to multiple tweens simultaneously. A custom ease cannot be transferred from one tween to another. Nice work! This works great in CS3. I have been looking for a way to copy and save tweens. This panel was sent down from the heavens. Fantastic work. Ease Caddy for flash. Thank you Justin I have been looking for something like this, as someone who spends most of his day working with the timeline in Flash this will surely save me allot of time.

Wixtr, Because of the complexity of applying the new Motion Tween in CS4, I limited the extension to one tween at a time. I just want to let you know that all the tool you have development are the best!!

See the Video Demos above for instructions. Debugging and Delivering Your Animation Use as few keyframes and property keyframes as possible 2. Choose the Pencil tool over the Brush tool 3. Choose solid over dashed or dotted lines 4. Optimize curves and shapes 5. Use symbols 6. Avoid bitmaps or optimize them 7. Keep sound clips to a minimum or optimize them 8. Group elements 9. Avoid the extraneous Appendixes A.

You can view the default frame rate or change it from the bottom of the timeline, as shown in the figure below. Choose the Selection Tool from the Tools panel and select the rightmost frame of the biker layer.

Press and hold the left mouse button over it and drag it to frame Next, select the biker movie clip from the stage area. Press and hold the SHIFT key and drag the movie clip to the right, out of the stage area, as shown in the figure below.

The green colored line created represents the motion tween path for the biker movie clip. Next, press the F5 key from the keyboard to add blank keyframes in the timeline for the selected layers. It is so, as the other layers except the biker layer did not have any frames till frame F5 key adds blank keyframes having the same content as of the first layer of the respective layer. Choose the Selection Tool from the Tools panel and select the green colored motion tween path for the biker movie clip.

Easing is a process for controlling motion tween in flash. Easing can be further classified into Ease In and Ease Out.



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