How many archers to attack valley




















Very interesting guide! Not sure about your mechanics for PvM battles though. We have found that if someone sends higher tier troops e. Two questions for you about buildings that I did not see answered perhaps missed them. The archer tower kills troops during an attack. Is it a stationary object that the enemy marches towards and attacks?

The description of the wall says it improves the cities defenses. If my walls have a billion HP, and defense, what do those states do? Is this actually useless or do they get distributed somehow to the defending troops? It seems like a stationary object of???

I sort of suspect it acts exactly like a small group of archers, that just stands still, so probably the same range as archers too.

It seems quite weak just look at battle reports and see how little it does. Wall HP and Defense — Seems totally useless to me. Thanks for the comments. You are right; I just looked at a defense report from the last SVS, and the archer tower was responible for 0. Given how ineffective the archer tower is, I am now wondering if leveling up Ban Chao was or is worth it. You mentioned getting him to the Special Officer level in the general guide mine is currently at senior officer , but I not sure why given how little damage the tower actually does.

I have a quetion concerning a battle mechanics. My friend was hit on a tile, while gathering with k T1 siege. The attacker had k T13 ground, k T13 archers, 67k T13 mounted and 33 T1 mounted. I would have thought mounted would get all the kills. That is very strange indeed. The way i understand this is the t1 siege have a range at I like what you did here but I feel so sorry for you because the vets are going to hammer you because of the things that are incorrect.

And they are so disrespectful. Just will tell you now it is true that range will only target mounted until all mounted are dead no matter how many rounds it take.

I do youtube I would like to collaborate with you to clean this up. Kx whyknot. Subscribe if you can. Also, if you have line I have tons of actual test videos proving many concepts. Together we can make this thing epic. Most people are pretty nice actually.

Even experienced and long-time players. Hi one question regarding PvM: When no one as individual can kill a monster, will it help if you rally that monster, will you be able to kill it together? No, we tried this. Some monsters just need higher tier troops to kill. For example a kamaitachi will not be killed by t11 no matter how many yo have in your combined marches.

The reality of this game is, every 2 keep levels you get about x stronger at killing bosses… once you get the new troops, march size, technology, equipment, etc. But 1 person 2 levels higher might be able to do it. Even reading this makes it still complicated.

Can only one of your groups target an opposing group each round or can more than one of your groups target the same group? From recent battle reports I have had groups sitting out the battle. Like a t11 group of ranged not killing a single opposing group and not having anyone killed. They sat out. They must not have been able to target anything because all opposing groups were already being targeted by other groups.

Is my logic correct? What I think is : Your groups can pick the same enemy target. That actually makes perfect sense. It probably would be more efficient if they targeted something else depending on what else is out there but they are at the mercy of the programming. It is boss battle mechanics turn taking logic but within a pvp multiple group battle. I need to go back and incorporate this understanding in looking at the reports.

Because that was like the only group that took PTO. I probably had at least one more tier group than the opponent. Which may have resulted in the early rounds there being not enough cav groups for the range groups to target. It is interesting though because you would think the t11 would kill a group better than a lower tier range group, but something with the way the targeting is programmed made it not end up that way. First off thank you, this was a good read and does a good job explaining many things, will definitely recommend this site to new and old players alike.

A good idea might be, switch back and forth between those two as the situation calls. Opening boxes or fighting. A quick question about the boss monster debuffs, such as with the dragon armor set.

Do they stack if multiple people join a rally just like they do with subs in PvP? Or is each attack truly independent?

We tested it and got inconclusive results… meaning they were not consistent. We had six with dragon armor debuffs, with one leading the rally and the rest sent one troop. I think the issue is that the order of attacks is random, and so some of the single troops were killed before the rally leader, thus negating the debuffs. We are going to try again, but have everyone send troops instead of one, so that no matter the order of attack, at least one is alive so the debuffs stay in effect for the main attack.

Do you think that will work? Or do you have a better way to test? Two different questions in a row. This one is about reinforcing someone. How do the battle mechanics work? Are the individual players rein armies independent and do they take turns defending? Or are the forces integrated somehow? If truly independent, then layers are critical. Lastly, fee forcing someone who does not have a wall general always works out really poorly. Does that suggest the defending players wall general buffs help you?

I think they are somewhat integrated, in the sense that my ground will stand in front of your archers… your ground will stand in front of my archers… and troops will engage each other according to the usual targeting rules. However, my archers with whatever my troop buffs are will not mix with your archers and fight as a unit. Everybody will fight separately. So if it is time for T12 archers to hit or be hit, one of our groups will fight first and the other second.

I have seen reports where one person takes all the damage and gets all the kills with their T12 archers, even though other players also sent T12 archers. So like you point out, layers are super critical. However, reinforcing can work out poorly for a number of other reasons. Another MAJOR reason reinforcing can go badly is, the attacker will bring his subs to the attack which can include a tremendous amount of stat debuffs.

While you as the reinforcer will not. I just wanted to input depending on the wall general thats on the walls it will effect the troops that are reinforcing that city. It was a new effect with the update before the last one.

I did a test against a single camped t1 troop of each type. I sent 1 t13 ground and 1 t13 cav. How is ground getting to the range and siege unit before the cav unit? Cav is faster. This game drives me bonkers. Another alliance member did a t5 vs t5 test and the cav got all the kills. I then figured it was some type of t13 vs t1 domination and did a t1 vs t1 test with me having big buffs and defender with low buffs. It was a more expected outcome with ground getting the range and siege kills while cav got the cav and ground kills.

But it still proved ground was In front of cav when it was cav and ground vs range or siege. Still strange. I guess the mystery is part of the fun. When I read the guide, it sort of makes sense. Quoting the guide above, a troop fires if something is in range, otherwise moves forward and then fires? Consider this. Once the range troops can fire on an enemy, the range stops moving, but the ground keeps moving forward and passes the ranged troop and gets the kill.

Does that make sense? Top read. A question. Do PvP rallies work the same as a boss rally? Everyone who joins will use their own buffs from their own research and generals that they send… This is true for both pvp and bosses.

Hello, thanks so much for taking the time to assemble this guide. I like a lot of your theories, but I have to disagree about march speed. March speed is important in PvM, just like it is in PvP. I used to think this skillset meant I could march faster and do more rallies, but that is not the case.

These monsters are battle simulators, and the game wants you to counter the monsters correctly. Test it yourself. Throwing projectiles and breathing fire is totally irrelevant. All the base monsters Boss are weak to the same troop type, which is mounted.

I have seen some evidence that the special event bosses like witch, turtles, warlord, are weaker to ranged or ground than a typical B But mounted is still the best option against them regardless because of superior stats. PVP only though. I do mention this in the guide. Hello first of all thank you for taking the time to make this guide and reply to various comments.

The insight is very helpful. I am barely reaching k At what point should I focus on 1 troop type? Should I bother building layers at this point of tier 10 and below or not?

What general skill books do you recommend the most for a ranged general? No defensive layers, no massing up troops. Focus on either mounted or ranged or both but it will be slower. My alliance and server is cav heavy in general. In your scenario of layering was to fight over a temple say during SVS or battlefield. To not over layer and lose too many of your strongest troops. What about when attacking a players keep they could have idk 50, each troop type and tier or more. I think my suggested layer system very teeny tiny layers is actually best for attacking cities.

Like you say, if they have 50k layers, what good is it for me to send or even , compared to 5? On the other hand, fighting in a temple, I think somebody who used layers of would have an advantage over my layers of 5. Someone using should have an advantage over , and so on. I am not really sure which is better between those two choices. In my mind, DEF would be better for picking on lower tier troops, while HP would be preferable against higher tier troops.

If you really wish to get scientific, you can test different scenarios using monarch gear. Equip the ranged hp one only, then the defense only, hit the same target and compare. Attack any level 5 valley with archers. Attack any level 3 NPC with ballista.

Attack any level 2 NPC with ballista. Honor Medals: 1. Attack any level 6 valley with 1, archers. Attack any level 4 NPC with ballista. Courage Medals: 1. Attack any level 7 valley with 3, archers. Attack any level 5 NPC with ballista.

Wisdom Medals: 1. Attack any level 8 valley with 7, archers. Freedom Medals: 1. Nation Medals: very difficult 1. Wipe out a level 10 NPC, then allow 40, warriors to regenerate. Attack and defeat the level 10 NPC with 40, warriors regenerated.

Justice Medals: very difficult 1. Valley Amounts. Cross Medals:. Rose Medals:. Lion Medals:. Honor Medals:. Courage Medals:. Wisdom Medals:. Freedom Medals:. Nation Medals:.

Justice Medals:. Ballista These are rough numbers and for those who have maxed out research. To learn more about this I would got to the "all about npc farming" guide here in the guide forum. Part VI - Medals and Promotions. You will most likely remember this from my advanced medal guide.

Introduction After along time of research tests and gathering information I have built a guide that will go into detail on how to get medals on nerf servers, world servers, newer servers and older servers.

I will also have a section for questions that are asked a lot about medals. After reading this my old medal guide will be nothing. During that hour all the troops are restored. Your heroes level or it's attributes do not effect the drop rate. The valley type does not matter.

You have the same chance of getting a medal from a valley than you do from getting a medal from swamp. Scout spamming can cause negative prestige, so I wouldn't do it.

Medals On Older Servers This guide applies to servers Drop Rates The drop rates on these servers are most likely the best in evony. Finding Medals All that is below was made my Hods. Before I could not post this guide, because I was unable to properly give credit to hods by giving a link to his guide.

Surprising enough it is still up to date even though it has been around for a while. This is the only part of this guide that is not made by me unless it is stated other wise in the credits!!! How to obtain the medals you need: We will list five or less of the most likely places you will find the respective medal. The first is the highest probability, the second is the next highest, the third the next highest, and so on. Obviously, the first place we list is your best bet of getting that medal.

You can of course obtain that medal a different way, but these are the most likely and the Hods way of doing it. Cross Medals: 1. Attack any level 1 valley with 50 archers. Attack any level 2 valley with archers. Rose Medals: 1. Attack any level 3 valley with archers. Attack any level 4 valley with archers. Attack any level 1 NPC with 50 ballista. Lion Medals: 1. Attack any level 3 NPC with ballista depending on your heroes attack level.

Attack any level 2 NPC with ballista depending on your heroes attack level. Attack any level 5 valley with archers. Honor Medals: 1. Attack any level 4 NPC with ballista depending on your heroes attack level. Attack any level 6 valley with at least 1, archers. Attack any level 5 valley with at least archers.

Courage Medals: 1. Attack any level 5 NPC with ballista depending on your heroes attack level. Attack any level 7 valley with at least 3, archers. Wisdom Medals: 1. Attack any level 5 NPC with ballista depending on your heroes attack level 2.

Attack any level 8 valley with at least 7, archers. Freedom Medals: 1. Nation Medals: 1. After completely wiping out a level 10 NPC, allow 40, warriors to regenerate. Attack and defeat the level 10 NPC with 40, warriors regenerated. Justice Medals: 1. Attack any level 10 NPC with at least 90, archers and a few thousand warriors, pikemen, and swordsmen.

Do this at your own risk, and only do it if your heroes attack is very high. Drop Rates The drop rates on these servers are the next best to older servers. Finding Medals First is where you find the medals most often on these servers. My best strategy for getting medals on these servers is get a high rally spot and attack like 9 different valleys at a time.

On these severs the drop rate is kinda wack. Like you find medals a lot more in NPC's. Extra Tips I have found that by sending transporters and ballista at a level 5 NPC is very effective. You have a higher chance of getting medals from NPCs than valleys on these servers.

You get nation medals usually on the smaller second spearhead waves and warrior raid waves. I have also very often come across justice medals in level ten valleys, kind of strange. Normally I dont have to big of a problem getting medals on Nerf servers.

That's it, not a whole lot to getting medals on these servers. Newer Servers This guide applies to all world servers and servers above server 55 excluding server n1.

Drop Rates The drop rates on these servers are no doubt the worst. You probably will get a medal every attacks on these servers. Finding Medals Option 1: Most Effective On these servers the best way to get medals is by attacking only level 10 valleys with 30k archers only if they do not have archers and cavalry in them.

So you will need to scout them with 1k scouts and with level 10 informatics. This is not the best strategy, but it does work sometimes. Extra Tips In these strategies you are doing a lot of attacking at one time so you need a high level rally spot and feasting hall. So far the best troop to use is warriors and archers.



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